Featured
Elezea
Design process. If you’re involved in any kind of software development work, I highly recommend the Harvard Business Review article Six Myths of Product Development (it’s paywalled, but keep reading…). It details 6 common misconceptions of most product development managers:
High utilization of resources will improve performance.
Processing work in large batches improves the economics of the development process.
By Rian, 27 April 2012
UXmatters
Design process. By Janet M. Six
Published: April 24, 2012
Send your questions to Ask UXmatters and get answers from our experts—some of the top professionals in UX.
In this edition of Ask UXmatters, our experts discuss the gaps between the agile development model and user experience design. Agile UX is a hot topic right now, so we’re revisiting a discussion that we began in a previous edition of Ask UXmatters, “Integrating UX into Agile Development.
24 April 2012
Featured
Putting people first
Design process. Laurence McCahill, design lead and co-founder of Spook Studio, explores for . net magazine the Lean Startup and Lean UX movements, which bring a groundbreaking approach to product development, and what it means for designers, developers and clients.
“If there’s one thing the Japanese know a lot about, it’s effective car production.
By Experientia, 28 March 2012
UIE Brain Sparks
Design process. Try out an idea. See how it works. That’s the basics of an iteration, which we’ve used in our user experience work since the beginning.
On the surface, it feels like when a team moves to an Agile development method, they are also moving to an iterative process.
By Jared Spool, 21 March 2012
UIE Brain Sparks
Design process. [ Transcript Available ]
Lean UX can eliminate the contractual obligations inherent with specification documents and other deliverables. Designers and developers find it frustrating to put so much effort into a project then not see it ship at the end. Using the Lean UX process, you’re constantly validating your designs, especially early in the process. This motivates the team to work towards the same end goal.
By Sean Carmichael, 24 February 2012
UIE Brain Sparks
Design process. It’s amazing how learning a new skill or process can make you feel overwhelmed and out of your comfort zone. Sometimes we’re asked to follow a set of tasks or procedures that just doesn’t make sense and seems repetitious. Yet after a period of time we start to see how these tasks connect, make sense, and eventually become second nature.
By Jared Spool, 22 February 2012
UIE Brain Sparks
Design process. [ Transcript Available ]
There’s a belief that user experience insight is lacking in Agile development. Trying to shoehorn UX practices into an Agile process results in a lot of frustration. Often, developers build stuff faster than the designers can design it. The whole process often focuses on the delivery more than the quality of the experience.
By Sean Carmichael, 17 February 2012
UIE Brain Sparks
Design process. It’s like one of those adventure movies where the hero, surrounded by their motley crew of misfit recruits, is looking across the valley at the approaching army, thinking, “What did we get ourselves into?” That’s the sense I get after talking with UX professionals about the challenges their organization faces as they move to Agile development processes.
At first, Agile can feel like a battlefield.
By Jared Spool, 14 February 2012
UIE Brain Sparks
Design process. [ Transcript Available ]
The term Lean UX is bandied about quite a bit these days. Along with it, there seems to be some confusion as to whether this is just a buzzword, a new way of working, or simply a new description for what people in the user experience realm already do. Jeff Gothelf of The Ladders is a champion of Lean UX, so Jared Spool sat down with him to find out what Lean UX was all about.
By Sean Carmichael, 1 December 2011
UIE Brain Sparks
Design process. “As we practice Lean UX, it becomes a mindset. It becomes a way of thinking about our development and design process. ” That’s what Jeff Gothelf said to me when I asked him to explain all this fuss about Lean UX.
As our clients are moving to more rapid development processes, like Agile’s Scrum, their design teams are looking for ways to infuse their UX work into the process.
By Jared Spool, 30 November 2011
The UX Booth
Design process.
In my 12+ years as a designer, I’ve been in all types of situations with clients and worked in all types of situations. Some clients really have a handle on strategy and a tight focus, and others have tons of great ideas but it is more difficult to get to commit to singular points of focus. In either case great design starts with a set of clearly defined parameters, and adhering to them throughout the design process.
By Stuart Silverstein, 22 November 2011
Johnny Holland
Design process. The term co-design refers to a philosophical and political approach to design best applied throughout the design life cycle [1]. Codesign builds on the methods and principles of Participatory Design which assumes ‘users’ are the experts of their own domain and should be actively involved in the design process. This article explores some of the methodological tools we use to enable codesign.
By Natalie Rowland, 18 November 2011
UIE Brain Sparks
Design process. Because my son is a professional magician, I’ve picked up a bit of magician’s lore over the years. Amongst the pros, they have a saying: “If you want to learn a new trick, read an old book. ” Turns out, there’s a lot of excellent illusions which have been lost for years that, when you bring them back, feel new to today’s audiences.
It’s not too different in our world of design.
By Jared Spool, 16 November 2011
The UX Booth
Design process.
It’s a studio light. Get it?
Much has been written about the design studio methodology within the design community. In order to really understand how and why design studios work, though, designers must look beyond design—in particular, to social psychology and behavioral economics.
Too often, design problems are tackled ad hoc.
By Jim Lindstrom, 15 November 2011
UX Magazine
Design process. We are often asked how and when Design Studio should be used in a startup or enterprise whose product team embraces agile. We hope this article answers some questions about how to effectively use Design Studio (as well as variations on it), and to avoid potential pitfalls so those practicing some flavor of agile UX will be better armed to solve difficult problems in their work.
By <span>Will Eva..., 8 November 2011
Smashing Magazine Fe...
Design process.
This is the first in a three-part series on how to build and grow successful user experience teams in agile environments. It covers challenges related to organization, hiring and integration that plague UX teams in these situations.
By Jeff Gothelf, 18 October 2011
Johnny Holland
Design process.
When I tell people that I have a background in architecture, I usually follow that statement with “as-in-designing-buildings” because people often assume that means that I have a computer science degree and was a software architect. But no, by “architecture” I am referring to the years I spent hunched over a drawing board and building models out of balsa wood and cardboard.
By Jennifer Fraser, 30 September 2011
Demystifying Usabili...
Design process. Agile's defining characteristic is speed. Unlike other software development methodologies (like Waterfall) that work in timeframes of months, Agile timelines are measured in weeks (2-4 typically) with actual code developed for each 'sprint'.
Is Agile's rapid and fixed development deadlines and deliverables conducive of usability activities? In short
.
By Frank Spillers, 30 September 2011
UX Magazine
Design process. By Will Evans
Part two of the series on Design Studio Methodology detailing logistics and mechanics.
This article is part two of the series that began with Introduction to Design Studio Methodology. While part one explained the why and what of Design Studio, this article deals with the logistics and mechanics. I highly recommend you read the articles in order.
By Will Evans, 29 September 2011
UIE Brain Sparks
Design process. [ Transcript Available ]
Everybody strives to arrive at the end of a project with a great design. But often times the “brilliant idea” isn’t easy to communicate and takes a long time to develop. Brandon Schauer believes that you can develop techniques to help this communication, arriving at good design in shorter amounts of time.
Brandon is President and Managing Director at Adaptive Path.
By Sean Carmichael, 9 September 2011
The Usabilla Blog
Design process. The second and last part of this article addresses one of the main challenges that User Experience professionals face: how to convince our customers to work under a process of user-centered design (UCD) instead of a waterfall methodology. Based on the same case proposed in the first part of this article I describe where the greater efficiency of the UCD lies and why.
By Juan Manuel Carraro, 30 August 2011
UIE Brain Sparks
Design process. From a user experience perspective, it’s clear what you need to do in a waterfall process. You need to gather any research that will affect the requirements, before the requirements are done. You need to test your designs before the designs are signed off. You need to evaluate the functionality as it’s being built.
By Jared Spool, 29 August 2011
Featured
UX Magazine
Design process. By Will Evans
Exploring opportunities and innovate products to better serve customers needs.
I first learned the Design Studio methodology from Todd Zaki Warfel, founder of Message First and perhaps one of the best designers I’ve been fortunate enough to learn from.
By Will Evans, 24 August 2011
The Usabilla Blog
Design process. One of the main challenges user experience professionals face is how to convince our customers to work under a process of user-centered design instead of the traditional waterfall methodology. In this article I propose a simple comparative exercise to analyze the economic efficiency of one process over the other.
Assumptions
Suppose we receive a request to develop a mobile application in five weeks.
By Juan Manuel Carraro, 23 August 2011
UIE Brain Sparks
Design process. When shooting the movie, the director doesn’t necessarily film the scenes in the order they’ll appear once edited. Instead, the filmmakers shoot the pieces according to other constraints, such as the availability of actors or locations, or accommodating variability in the weather. It’s not unusual for the movie’s final climax to be among the first scenes shot.
The same can be true in an Agile development process.
By Jared Spool, 17 August 2011
Adaptive Path
Design process. How better to learn about design than by chucking a raw egg over a balcony? Besides being a highly exhilarating release (Weeeee! SPLAT!), it also turns out to be a great hands-on way to teach basic design principles to kids. My Adaptive Path mate Ljuba Miljkovic and I just tried it out with two fantastic 12 year-olds (Thanks, ladies!), and it went something like this.
By Teresa Brazen, 15 August 2011
JND.org
Design process. Think before acting. Sounds right, doesn't it? Think before starting to design. Yup. Do some research, learn more about the requirements, the people, the activities.
By Don Norman, 31 July 2011
Featured
UIE Brain Sparks
Design process. The migration to agile and lean development methods has thrown a wrench into the world of user experience professionals. Now in unfamiliar ground, these professionals want to know what new techniques and tricks help integrate UX into the development process.
As we’ve been studying what works and what doesn’t work, we’ve realized that the successful teams aren’t doing anything new or novel.
By Jared Spool, 11 May 2011
Featured
The UX Booth
Design process. If you’re new to the field of user experience design, welcome! There’s plenty to see and do around here. And although many brilliant contributors have come before us, there’s actually not too much to catch up on—if you know where to look. Because pictures are worth so much, illustrated diagrams have served a critical role in our community.
By Andrew Maier, 9 September 2010