UXmatters
Designing for kids. By Catalina Naranjo-Bock
Published: April 2, 2012
“Many of my most rewarding and insightful research experiences have included children as co-designers in a product development process. ”
I’ve dedicated a significant portion of my career to conducting user experience research using participatory design methods. Throughout my years as a UX professional, this research practice has taken many forms. in both industrial and academic settings.
3 April 2012
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Designing for kids.
I spend a lot of time buying and testing iPad apps for kids. To be more specific, I lovingly do this for a certain two-year-old girl who is currently on a very successful #OccupyiPad mission in my house.
By Rian van der Merwe, 12 March 2012
UX Magazine
Designing for kids. I was recently fortunate to work on interactive storybooks for preschoolers and toddlers (ages 2–5) for the iPad and Android tablet platforms. Designing for young kids requires looking at things from a child's perspective. I learned some important lessons by observing kids and reviewing applications while working on these projects. Kids are curious and eager to explore.
By Avi Itzkovitch, 15 February 2012
UXmatters
Designing for kids. By Catalina Naranjo-Bock
Published: December 5, 2011
“Between the ages of 7 and 10 years of age, … even though their motor, physical, social, and cognitive skills are still developing, kids … focus on discovering their favorite activities, artifacts, colors, and friendships. ”
I dedicated my last Designing for Children column to exploring the effective use of color and graphics in interactive applications for toddlers and preschoolers.
5 December 2011