Smashing Magazine Fe...
Gamification.
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Some play the same game over and over again — and occasionally, they even get out their 15-year-old Nintendo 64 to play some Zelda.
Now, I am not a game designer. I actually don’t even play games that often.
By Peter Steen Høgenha..., 26 April 2012
UX Magazine
Gamification. In 2009, interest in the capacity of games to solve real-world problems spontaneously began to erupt within general culture. This was an idea that a lot of people had been promoting for a some time through initiatives like Serious Games, Games for Health, and Games for Change, but their message had mostly flown under the public’s radar.
By John Ferrara, 7 February 2012
Johnny Holland
Design strategy. I’ve been watching two trends recently in the realm of digital product development. First is the incorporation of gaming concepts into products that seemingly have nothing to do with gaming. Second, the importance of designing products that are not only easy to use but a pleasure to use.
To be sure, these trends aren’t new.
By Greg Laugero, 3 November 2011
Jeffrey Zeldman Pres...
Gamification.
HOW DO YOU DEFINE FUN on the web? Fun means different things to different people. Debra Levin Gelman says that to create fun, we need to allow users to create, play, and explore. Learn how to help your client define fun, rank its importance on their site, and user test it to create a delightful experience, regardless of whether you’re designing for suits and ties or the sandbox crowd: A List Apart: Articles: Designing Fun.
By Jeffrey Zeldman, 10 August 2011
Theresa Neil
Gamification. I noticed an article on bokardo, Joshua Porter’s blog, about Functionality, Gamification, and Feedback Loops. He has some insightful comments on the Wired magazine article Harnessing the Power of Feedback Loops.
I saw a great example of gamification and feedback loops in the iPad app Kobo. Kobo is an alternative to iBook.
By theresaneil, 19 July 2011
UX Magazine Articles
Gamification. By Audrey Crane
Gamification ranges from superficial afterthought to fundamental element.
Gamification is a hot topic. Missed it? On Google Trends it first appeared as a blip in late October 2010 and then took off in January so quickly that it appeared on NPR’s Weekend Edition in March.
By Audrey Crane, 24 May 2011
Adaptive Path
Gamification. I selfishly agreed to review Nicole Lazzaro’s talk and write this introduction after missing her talk during UX Week. She’s been working in game design for the past 20 years and I wanted a closer look at her model of the 4 keys of emotion and fun in game play. They include, Easy Fun, Hard Fun, People Fun, and Serious Fun.
Game design is already a popular topic for experience designers and it will continue to gain in relevancy.
By leslie, 13 October 2010
UXmatters
Gamification. By Shira Gutgold
Published: May 17, 2010
“As user experience designers, we tend to focus on getting users to the end of the journeys we’ve designed for them as quickly and effortlessly as possible. ”
As user experience designers, we tend to focus on getting users to the end of the journeys we’ve designed for them as quickly and effortlessly as possible. We try to take them from point A to point B in the shortest possible time.
17 May 2010