Elezea
Interface Design. Jeff Atwood starts his article This Is All Your App Is: a Collection of Tiny Details as a post about cat feeders, but stick with it. It’s gold:
Getting the details right is the difference between something that delights, and something customers tolerate.
Your software, your product, is nothing more than a collection of tiny details.
By Rian, 9 May 2012
The UX Booth
Interface Design. Dropbox is about sharing files with others. Pintrest: posting images on a virtual board. Facebook is about connecting with friends and Twitter is about micro-blogging. Each site champions a single conceptual model to help users quickly evaluate its relevance to their personal goals.
By Ernest Volnyansky, 3 April 2012
UIE Brain Sparks
Interface Design. [ Transcript Available ]
A dashboard is often the first screen that a user sees in your UI. The importance of visual design and data visualizations is high. But good looks aside, the dashboard has to meet the users’ needs. Beautiful dashboards are futile if the presented information isn’t useful to the user to accomplish their tasks.
By Sean Carmichael, 30 March 2012
Co.Design
Interface Design. "I’ve been at the company … since 2006," says Sam Moreau, who oversees design and user experience for Windows. "Internally, that’s code for: Vista isn’t my fault. "
It’s the ultimate design challenge. You’ve got 25 years of Windows before you.
By Austin Carr, 29 March 2012
flow|state
Interface Design. Apps often need to pop up something over the main UI; common examples would be menus and dialogs. Unfortunately, while apps need popups, documents don’t, and until recently HTML was relentlessly document-focused. It’s frustratingly difficult to do a popup well in a contemporary web app, and so it’s not surprising to see so many apps do them poorly or inconsistently.
By Jan Miksovsky, 26 March 2012
What Makes Them Clic...
Interface Design.
Justin Davis of Madera Labs
Justin Davis of Madera Labs is a great speaker and a lot of fun to talk with. I met Justin in 2010 in Lisbon Portugal, where we were both speaking at the UXLX conference. I invited him to speak on a panel with me at the HCI conference in 2011. I think we talked non-stop for 5 hours one day at the conference.
By Susan Weinschenk, 7 December 2011
UX Magazine
Interface Design. With the experience of having built ABCKit and many hours of testing different apps for kids behind us, we have noticed some recurring app design problems. For those working in this field, we would like to share some suggestions for designing and devising apps for children to help ensure the apps are correctly used by preventing some common design issues.
By Karina Ibarra, 7 November 2011
UX Magazine
Interface Design. There’s an old maxim of user interface design about ensuring that products are useful, usable, and desirable. Does the design solve a problem? Can people make it solve their problems? Do people want it to solve their problems? But even if the answers to these questions are all “yes,” now what? “Usable” and “satisfied” are pretty low bars. It’s like saying your design is “adequate,” “fine,” or “average.
By Dana Chisnell, 7 October 2011
UIE Brain Sparks
Interface Design. It’s easy for applications to get overcomplicated and bogged down with data - especially in an enterprise setting. It’s hard to keep track of so many different things. When dashboards and widgets are employed, the goal is to make your life easier, but often that’s not the result. The solution - simplifying these applications for specific use cases and giving the right people the right information they need for their given task.
By Sean Carmichael, 29 September 2011
UsabilityGeek - Usab...
Interface Design.
Guidelines are considered to be the best resource that designers and developer can use to ensure that the applications and web sites they produce are usable. Operating systems, devices, and development environments are very specific in nature. Because of this, their manufacturers have devised their own set of usability, user experience and user interface guidelines.
This week I would like to share with you the official links to these guidelines.
By Justin Mifsud, 19 September 2011
Featured
Cooper
Interface Design. Users use, bosses win, and it's better if we treat users like bosses.
Now I don't mean "boss" in the "supervisor" sense. I mean it in the internet meme sense, which traces its roots to The Lonely Island rap as parodied by Saturday Night Live. (It's SNL, so can be slightly NSFW), and in the sense of someone in charge, confident, and getting things done.
By Chris Noessel, 15 September 2011
Featured
Elezea
Interface Design. I’m becoming increasingly fascinated with the parallels between architecture and web design. Dan Lockton recently published Architecture, urbanism, design and behaviour: a brief review – it’s an extract from his PhD thesis where he discusses how architecture can be used to influence behavior. It’s a long article, but well worth your time – I highly recommend it.
By Rian, 14 September 2011
Putting people first
Interface Design.
Through Stanford University lectures and a project, coordinated by Scott Klemmer, learn the fundamentals of human-computer interaction and design thinking.
The setting for the course is mobile web applications.
43 video sessions in all.
.
By Experientia, 7 September 2011
UX Magazine
Interface Design. By Andy Williams
Elements of digital works may be patented by litigious, abusive companies.
Today, UX designers can put themselves or their whole company at financial risk by simply designing a user experience. Failures in U. S.
By Andy Williams, 4 August 2011
Featured
UX Movement
Interface Design. Icons are visual cues that help users use interfaces more efficiently. Instead of reading each word on an interface, users can scan for the icon that represents the task they’re trying to do. However, sometimes scanning icons can take longer than expected if the icons don’t have distinct outlines. If you want to make your icons fast and easy to scan, use distinct outlines over uniform ones.
By anthony, 4 August 2011
Featured
LukeW | Digital Prod...
Interface Design. Netflix's video streaming service is currently available on mobiles, TVs, tablets, desktop computers, and more. After working through the design of their product on these different platforms, Netflix has started taking the lessons they learned on one platform and applying it to others. For example "making content the user interface" (UI) is a lesson learned on TV that's now being applied to the laptop/desktop experience.
By Luke Wroblewski, 1 June 2011
Featured
flow|state
Interface Design. A colleague once showed me the main toolbar for an app they worked on, and offered an archeological exposition of when and why each button had been added. The first three buttons represented the app’s core functionality, and had been on the toolbar since the app’s first release. All the other toolbar buttons had been added in successive releases.
By Jan Miksovsky, 31 May 2011
The UX Bookmark
Interface Design. (From Communications of the ACM (CACM), 1989)
Designers striving for user interface consistency can resemble Supreme Court justices trying to define pornography: each of us feels we know it when we see it, but people often disagree and a precise definition remains elusive. A close examination suggests that consistency is an unreliable guide and that designers would often do better to focus on users’ work environments.
17 May 2011
Noupe
Interface Design.
User interface design grows and evolves on a continual basis. To stay current, you need to keep an eye on trends, new resources, and new techniques being implemented and talked about. And you also need to try things out on your own, and come up with original ideas and implementations.
The tools listed below can help you do all of those things.
By Cameron Chapman, 20 January 2011
UXmatters
Interface Design. By Pabini Gabriel-Petit
Published: January 5, 2011
“Interaction design is absolutely central to the design of application user experiences
—whether for the desktop, Web, mobile devices, or other handheld devices…. ”
I’ve referred to the work I do as user experience design ever since
Don Norman introduced the term at Apple in 1993—when I was a Human Interface Engineer there.
5 January 2011
Users Know
Interface Design. If you watch a few user tests, there’s an excellent chance that, at some point, the user will point at some element of the product and ask, “What does this do?” If I’m moderating the test, it is almost guaranteed that I will respond with “What would you expect it to do?”I’m not trying to be difficult when I ask that question.
By noreply@blogger.com ..., 30 November 2010
UXmatters
Interface Design. By Michael Zuschlag
Published: July 19, 2010
The Principle of Least Astonishment: “When two elements of an interface conflict or are ambiguous, the behavior should be that which will least surprise the human user. ”—Wikipedia
“Consistency is a fundamental design principle for usable user interfaces. ”
The Principle of Least Astonishment, in shorthand, encompasses what we, as designers, must achieve to ensure consistency in our designs.
19 July 2010
Featured
Johnny Holland
Interface Design.
The conclusion of the Nielsen Norman Group’s April 2010 study of iPad usability is that it has problems and more standards are the solution. Yes, the iPad is imperfect, but resorting to standards as the solution is an antiquated reaction that fails to consider how interactive systems have evolved. We’re not Usability Engineers anymore (not most of us, anyway); we’re User Experience Designers. Experience is more than just usability.
By Fred Beecher, 26 May 2010