Featured
LukeW | Digital Prod...
Mobile design. Though Apple's 9. 7 inch iPad commands over 60% of all tablet sales worldwide, tablets of all sizes are emerging around globe. But as tablets get smaller people's use of the Web drops. Why?
10 inch tablets (like Samsung's Galaxy Tab) average 125 page views in the browser per tablet.
29 April 2012
Featured
Putting people first
Mobile design. Fingers and thumbs turn desktop conventions on their head. Interaction designer Josh Clark explains what you need to keep in mind when designing for mobile touchscreens and compares finger-friendly touch interfaces for iPhone, iPad and Android.
“Great mobile designs do more than shoehorn themselves into tiny screens: they make way for fingers and thumbs, accommodating the wayward taps of our clumsy digits.
By Experientia, 12 April 2012
UIE Brain Sparks
Mobile design. It’s not uncommon for people to multi-task between 2-3 devices during their day. A person
may have their laptop out accessing the company intranet, while using their tablet for
research, and finally checking their smart phone for their email. And it’s rare for a
person to use one device for just one activity. Most of the time a user is jumping between
different applications and sites on multiple devices.
By Jared Spool, 28 March 2012
UIE Brain Sparks
Mobile design. It’s not surprising that employees are looking to access company intranets on mobile devices. After all, the growth of mobile devices and applications is staggering. From executives to associates, more people are using smart phones, tablets, and BYOD (bring your own device), to share documents, update data, and retrieve files within their organization.
In today’s UIEtips, we have one of the foremost experts on mobile and intranets.
By Jared Spool, 14 March 2012
LukeW | Digital Prod...
Mobile design. When it rains, it pours.
12 March 2012
UIE Brain Sparks
Forms. [ Transcript Available ]
Touchscreen devices are commonplace. It’s now expected that your mobile experience work as well as, if not better than, your desktop experience. With faster connection speeds, cameras, GPS, gyroscopes, and accelerometers, we can deliver information to users in new ways. But we can also receive information from them as well.
By Sean Carmichael, 9 March 2012
UXmatters
Mobile design. By Riley Graham
Published: March 5, 2012
“By implementing responsive JavaScript, it’s possible to tell Web sites to adapt to whatever device a person is using to view a Web site. ”
Mobile first has become a popular trend within the UX design and development communities.
6 March 2012
UIE Brain Sparks
Mobile design. [ Transcript Available ]
With mobile, you simply can’t have as much content on your pages as you do on the desktop. Intranet access within enterprises is crucial and accessing it with mobile devices is beneficial. However, the vast amount of pages and content is cumbersome and impractical for a mobile setting.
By Sean Carmichael, 2 March 2012
UX Movement
Mobile design.
In darts, hitting the bulls-eye is harder to do than hitting any other part of the dartboard. This is because the bullseye is the smallest target. This same principle can also apply to touch targets on mobile devices.
Smaller touch targets are harder for users to hit than larger ones.
By anthony, 21 February 2012
LukeW | Digital Prod...
Mobile design. A little while ago I had the pleasure of chatting with Anthony Kosner at Forbes about mobile product design. We discussed mobile advertising, focus, performance, content, and a lot more. You can read the whole thing over at Forbes or just enjoy the tasty tidbits I pulled out below.
One thing I can tell you for sure is that everything you have is not going to be relevant for everybody.
14 February 2012
UIE Brain Sparks
Mobile design. [ Transcript Available ]
Touchscreen devices give you the ability to directly manipulate content. This allows designers to create interfaces where the content itself is the control. This lessens the need for buttons and can reduce the level of complexity within your design. The problem is making the user aware of the availability of gestures in your design.
By Sean Carmichael, 9 February 2012
UIE Brain Sparks
Mobile design. New can be very scary. It’s easy to get comfortable with what we know, only to have everything turned topsy-turvy when we encounter major changes.
The world of mobile design is new, and therefore, scary for many. The comforts of designing for the desktop disappear when we have to deal with these portable, tiny devices.
By Jared Spool, 31 January 2012
Co.Design
Mobile design. The business practice of brainstorming has been around with us so long that it seems like unadorned common sense: If you want a rash of new ideas, you get a group of people in a room, have them shout things out, and make sure not to criticize, because that sort of self-censoring is sure to kill the flow of new thoughts.
It wasn’t always so: This entire process was invented by Alex Osborn, one of the founders of BBDO, in the 1940's.
By Cliff Kuang, 30 January 2012
Co.Design
Mobile design. When designers create applications for smartphones, they often hark back to principles inherited from desktop software. After all, they’re all computers, right? Android UX Design Chief Matias Duarte thinks it’s time to jettison that idea. The technology available in the average smartphone today is vastly more powerful than the desktop computer of 30 years ago, when those standards were first created.
By E.B. Boyd, 24 January 2012
UIE Brain Sparks
Mobile design. “Thinking mobile” goes beyond scaling down an existing app to fit a smaller screen or making decisions about what content to include. The ability of an app to delight its users is largely dependent on the context in which it is being used. People are using their devices seemingly everywhere to do almost everything these days. So there’s much more than just aesthetics to consider.
By Jared Spool, 10 January 2012
UIE Brain Sparks
Mobile design. Players of the Nintendo DS game known as Legend of Zelda – Phantom Hourglass may come across a difficult puzzle involving a lit candle. To complete the puzzle, they need to tell the game to extinguish the candle, however, there’s no tool in the game for putting out the flame. They’ll be stuck until they learn the secret: they must blow into the game unit’s microphone to “blow out” the flame.
By Jared Spool, 4 January 2012
Putting people first
Mobile design. Sondre Ager-Wick, Nokia’s Head of Design Strategy and Foresight, discusses the evolution and future of mobile design.
His new trends:
- DIY design
- Electronically enhanced senses
- The smartification of everything
- Less digital bling. More content first.
- Getting serious about play
Read article
.
By Experientia, 15 December 2011
Featured
LukeW | Digital Prod...
Mobile design. What happens when you look at use of the same digital content or service on different devices? Quite consistently people's behavior changes significantly. To illustrate here's several examples of the same use case on different devices. This graph shows the number of articles read each hour by Read It Later users on their computer. The number of reads grows more sharply until noon and then begins to fall off until after work (6PM – 9PM).
By Luke Wroblewski, 22 November 2011
The UX Booth
Books.
Patterns for mobile application design
Design patterns for mobile are emerging as the platform matures. Theresa Neil’s new book Mobile Design Pattern Gallery provides solutions to common design challenges. Read a sample chapter on Invitations and learn how to immediately engage your customers with your application.
We recently had a new mobile project starting and all of our experienced mobile designers were booked.
By Theresa Neil, 17 November 2011
The UX Booth
Mobile design.
Roger Schultz on Flickr
To build a mobile site or not to build a mobile site; this is a question at the forefront of many a discussion. There is, however, another option: responsive web design.
By Elaine Simpson, 25 October 2011
UX Movement
Mobile design. Ask anyone involved in making applications as a developer or a customer: Would you like to see how the app looks and behaves before we actually build it? The answer is an overwhelming yes. We humans are very visual. For us, to understand something better, we would rather look at a prototype than just read a description. That’s exactly why prototyping is hugely important today.
By Max Katz, 18 October 2011
LukeW | Digital Prod...
Books. Very excited to let you know that you can now purchase my new book Mobile First in paperback, PDF, ePub, and mobi formats from the fine folks at A Book Apart.
By Luke Wroblewski, 18 October 2011
Featured
A List Apart
Mobile design. When organizing content and actions on mobile, solid information architecture principles like clear labeling, balanced breadth and depth, and appropriate mental models remain important. But the organization of mobile web experiences must also align with how people use their mobile devices and why; emphasize content over navigation; provide relevant options for exploration and pivoting; maintain clarity and focus; and align with mobile behaviors.
By Tim Murtaugh, 18 October 2011
UXmatters
Mobile design. By Tyler Tate
Published: October 17, 2011
“The message is now abstracted from the medium, and the book is a channel-independent experience—whether held in its physical form, heard as the spoken word, or read on an eReader, mobile phone, or desktop computer. ”
A few Saturdays ago, I was walking around Greenwich in southeast London when I decided to peruse the local bookshop.
17 October 2011
www.useit.com
Content. Writing for mobile readers requires even harsher editing than writing for the Web. Mobile use implies less patience for filler copy.
12 October 2011
UIE Brain Sparks
Mobile design. Mobile is the “hot topic” these days. It’s increasingly at the front of designers’ minds. In a world where the power and capabilities of the device in your pocket are so great, the possibilities become somewhat astounding. The mobile landscape is changing so rapidly that it makes developing a formal strategy to “figure mobile out” all but impossible.
By Sean Carmichael, 5 October 2011
www.useit.com
Mobile design. The user experience of mobile websites and apps has improved since our last research, but still has far to go. A dedicated mobile site is a must, and apps get even higher usability scores.
26 September 2011
Putting people first
Books.
Mobile First
Luke Wroblewski
A Book Apart
October 2011
Abstract
Our industry’s long wait for the complete, strategic guide to mobile web design is finally over. Former Yahoo! design architect and co-creator of Bagcheck Luke Wroblewski knows more about mobile experience than the rest of us, and packs all he knows into this entertaining, to-the-point guidebook.
By Experientia, 23 September 2011
UX Movement
Mobile design. As the demand for iPad applications increase, more and more designers will need to wireframe for the iPad. There’s no better way to speed up your wireframing process than to use a user interface tookit. These toolkits have all the standard iPad interface elements pre-designed for you.
By anthony, 22 September 2011
Findability
Books. I devoured my advance copy of Mobile First in less than three hours. Not a second of that time was wasted. Luke has packed oodles of data, scads of examples, and years of experience into this admirably brief book. It's a brilliant explanation of why we should design for mobile first, and how.
By Peter Morville, 22 September 2011