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UX Magazine

Functional Beauty and User Experience

Visual Design. Beauty is one of the oldest and most powerful concepts in human history—inspiring artists and lighting up cultural movements, philosophical debates, and, in modern times, curious scientific interest. Beauty is a desirable feature of the products we buy, with the power to shape consumer choices and preferences.

By Catalina Butnaru, 18 January 2013

Elezea

Skeuomorphism and taste

Visual Design. Ben Bleikamp is spot on in his post Skeuomorphism is not the problem: The problem with all bad design, skeuomorphism included, is taste. It’s fun to make fun of skeuomorphism but when I glance at Dribbble I see a lot of it done tastefully. I also see a lot of beautiful flat design. It’s because a particular strategy or aesthetic isn’t really the problem with bad design, it’s a lack of taste.

By Rian, 2 November 2012

Smashing Magazine Fe...

Motion And Animation: A New Mobile UX Design Material

Mobile design.    Growing up, weekends were about worship in the Hinman household. Sunday mornings were reserved for a laborious worship ritual dictated by my parents. It required dressing up in uncomfortable clothes, going to church and pretending to listen to long-winded sermons about Jesus (while I drew doodles in the hymnals).

By Rachel Hinman, 30 October 2012

Featured

Co.Design

A Former iPhone UI Designer Defends Apple’s Fake-Leather Design Philosophy

Visual Design. A former senior UI designer at Apple recently described to me the criticism he once received directly from Steve Jobs. In reaction to a redesigned feature he showed the late Apple CEO, the source says Jobs felt his design was too minimalist. "He was like, 'I want it to look like a Chiclet; I want to be able to lick it; I want it to be like glass on water,'" the designer recalls.

By Austin Carr, 18 September 2012

Co.Design

Will Apple’s Tacky Software-Design Philosophy Cause A Revolt?

Interface Design. By now it’s almost inevitable given the company’s track record: No matter what Apple unveils tomorrow at the Yerba Buena Center (an iPad Mini? iPhone 5?), pundits will herald the company for its innovative thinking and bold hardware design. But the elephant in the room will be Apple’s software, which many inside the company believe has evolved for the worse in the last few years.

By Austin Carr, 11 September 2012

Elezea

Nostalgic design and our inability to let go of the past

Visual Design. Angela Riechers wrote a fantastic article for Imprint Magazine about the nostalgic elements that we increasingly see in all types of design — from Industrial Design, to Architecture, to Graphic and Web Design.

By Rian, 31 July 2012

UX Movement

The Dominant Colors of Common Website Qualities

Visual Design. Choosing colors for your website is no easy task. With so many colors and color combinations to choose from, where does a designer begin? The color of your site is important because it influences how users feel about your site. Choose the wrong color, and you’ll repel users from your site. Choose the right color, and you’ll attract them to use your site.

By anthony, 26 July 2012

Co.Design

Can We Please Move Past Apple’s Silly, Faux-Real UIs?

Visual Design. In recent years, the aesthetic of UIs has followed a dominant ideology that attempts to replicate the physical world. With a handful of software/product updates and new releases in the last few months, we’ve begun to see how it might be time to find a new balance (see Clive Thompson’s article in Wired and Sam Biddle’s on Gizmodo. The idea is that it will make the interface more intuitive, by replicating analog objects.

By Tom Hobbs, 30 May 2012

Featured

Human Factors Intern...

Newsletter: An Exploration of Relations Between Visual Appeal, Trustworthiness, and Perceived Usability of Homepages.

Visual Design. HFI's monthly e-newsletter on recent usability research. This month's newsletter explores explores how first impressions are critical for forming opinions and determining subsequent actions.

27 March 2012

Co.Design

How Do You Turn Pixels Into A Full-Blown Brand Experience?

Visual Design. This article was written for 10x10, a series of essays written by Method, a design and innovation firm. Download a PDF here. I’m sure that I was swearing allegiance to brands as soon as I began to develop the capacity for critical thought. It’s probably fair to say that, at least in some ways, my ability to analyze and debate was defined by Coke versus Pepsi, SEGA versus Nintendo, Apple versus Microsoft, and more.

By Ben Fullerton, 19 March 2012

UX Magazine

Visual Design and Usability Yellow Brick Road

Visual Design. One of the main disadvantages of online shopping compared to in-store shopping is the lack of guidance. Walking into any retail location, customers may be greeted with a smiling face asking, “May I help you find what you’re looking for?” Online shoppers, on the other hand, are often forced to find their own way, and secretly wish for that smiling face to help them.

By Tammy Guy, 5 March 2012

Featured

Smashing Magazine Fe...

A Fun Approach To Creating More Successful Websites

Content.    As Web designers and developers, each project we work with has a unique set of goals and requirements. But one goal we have for all of our projects is that we want them to make an impression on people — we want the websites that we create to be memorable. A fun experience is often an enjoyable one and an enjoyable experience is usually a memorable one.

By Jeremy Girard, 24 February 2012

Featured

Web Design from Scra...

Don’t Decorate – Communicate!

Visual Design. By Phil Brisk Phil Brisk is an advertising writer and creative director with over 20 years experience in broadcast, print and online media. When you’re designing a web page, it’s easy to get sucked into the detail. With your ‘design’ head on, concentrating on crafting and perfecting style elements, it’s easy to forget to step back and see things through the eyes of your users.

By Ben Hunt, 14 December 2011

UIE Brain Sparks

Clutter

Content. “The problem with this is there’s too much clutter. ” That’s what the legal secretary told me when we were studying her firm’s intranet home page. In fact, the page was pretty sparse in layout. The text was nicely laid out in a readable font, with different weights given to headings and body text.

By Jared Spool, 4 November 2011

UX Movement

9 Rules to Make Your Icons Clear and Intuitive

Visual Design. Have you ever looked at an icon and struggled to figure out what it meant? Users do this all the time with icons they’re not familiar with. And there are only a small set of icons that users are universally familiar with. This is why when you use icons in your designs it’s important to make them clear and intuitive. Here are a few solid rules to follow so that your icons don’t leave users scratching their heads.

By anthony, 31 October 2011

Konigi

Meaningful Transitions: A collection of transition patterns

Visual Design. Meaningful Transitions is the thesis project of Johannes Tonollo, an interface design student at the FH Potsdam, Germany. Johannes wrote his Thesis on "Transitions in the User Interface," in which he analyzed how motion in the user interface can be a helpful extension to static elements to enhance the user experience.

By jibbajabba, 25 October 2011

Featured

Human Factors Intern...

eNewsletter: Designing Naturally With Gestalt in Mind.

Visual Design. HFI's monthly e-newsletter on recent usability research. This month's newsletter shares the "active ingredient" in great graphic layouts.

9 September 2011

Featured

UX Movement

Why Rounded Corners are Easier on the Eyes

Visual Design. Designers use rounded corners so much today that they’re more of an industry standard than a design trend. They’re not only found on software user interfaces, but hardware product designs as well. So what is it about rounded corners that make them so popular? Indeed they look appealing, but there’s more to it than that.

By anthony, 17 August 2011

Vanseo Design » Blo...

The Inverted Pyramid Of Visual Design

Visual Design. In one second the user should understand generally where they are —largely driven by visuals and functionality. If we can keep people for 10 seconds, they should understand our primary message. If they stay for two minutes, some secondary messages should be getting through. All this feeds into a call to action.

By Steven Bradley, 27 December 2010

Featured

Forum One News

Design Principles: Proximity

Visual Design. I love my Subaru. I've driven it with no issues for about seven years. (BRB - going to knock on wood. ) Despite my love, there are two design flaws that have driven me nuts throughout the duration of those seven years.

By Matt Humphrey, 26 May 2010

UXmatters

Rapid Desirability Testing: A Case Study

Visual Design. By Michael Hawley Published: February 22, 2010 “There can often be disagreements among the members of a project team on which design direction we should choose. ” In the design process we follow at my company, Mad*Pow Media Solutions, once we have defined the conceptual direction and content strategy for a given design and refined our design approach through user research and iterative usability testing, we start applying visual design.

22 February 2010

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